2nd Annual Marty Lyons Foundation Turkey Bowl

Turkey Bowl Game Rules

Summary

  • Format 7 vs. 7 with minimum 1 coed on the field
  • 25-minute games, two 12 min halves with 3 minute halftime, the last 2 min in 2nd half stop time if game is within 12 points.
  • 6 points for a touchdown. Choice of 1 or 2 point conversions. No field goals
  • Extra points are 1 point for a 2-yard conversion, 2 points for 10-yard conversion
  • 2-point conversion attempts may be intercepted and returned for 2 points with the defense retaining possession at their 10-pace/yard line. 1-point conversions CANNOT be intercepted and returned
  • Safeties are 2 points

OFFENSE

  • First downs for every 15 yards, total of 3 first downs per possession.
  • No more than 5 receivers downfield “in play” at a time
  • Offense will have one designated “Snapper” per play
  • Ball must always be snapped from the ground by the center to the quarterback
  • “Snapper” may not become a receiver at any point
  • The QB may not run even after the defense completes the 5 Mississippi count until the defense chooses to rush the quarterback by crossing the line of scrimmage
  • One running back allowed to line up off the line of scrimmage near the QB
  • Running plays / WR reverses allowed
  • If the ball changes possession in the backfield (i.e., is handed off), the defense may rush immediately

DEFENSE

  • Defense will have one lineman on the line of scrimmage every play
  • Defensive lineman will count “5 Mississippi” before rushing the QB
  • Referee may call penalty on defense for counting too fast
  • Fast Rush Count- If in the eyes or ears of the referee, the count is made too quickly, or not loud enough, 1 warning will be issued to the defense. If this occurs again – 5 yards and replay down – offense may decline penalty if positive yardage was gained
  • At no point may the Defensive Line player drop back into coverage.
  • Offensive “Snapper” may NOT block the defense with hands or pushing
  • After the snap, the Center may move back and forth on the line of scrimmage until the 4-MISSISSIPPI count. After the 4-MISSISSIPPI count, the Center must NOT move and must have his/her arms at their side. The Center may NEVER intentionally attempt to block, trip or physically interfere with a defensive player rushing the QB.

PENALTIES

Defense

  • Fast Rush Count- If in the eyes or ears of the referee, the count is made too quickly, or not loud enough, 1 warning will be issued to the defense. If this occurs again – 5 yards and replay down – offense may decline penalty if positive yardage was gained
  • Defensive Off sides - If any defender crosses the line of scrimmage before 5-Mississippi is fully uttered – 5 yards and replay down - offense may decline penalty if positive yardage was gained
  • Not Leaving a Defensive Player on the Line of Scrimmage/Defensive Lineman Drops Back into Coverage– If in the eyes of the referee the defense does not leave a player on the line of scrimmage or that player leave the line of scrimmage to drop back into coverage – 5 yards and replay the down – offense may decline penalty if positive yardage is gained
  • Holding on to ball carrier to stop them from advancing-You cannot grab the ball carrier to prevent them from advancing and to grab their flags. 5 Yard Penalty
  • Not attempting to give flag back to the runner- You must make an effort to return the flag to the runner. The first time you don’t is a warning. After that it will be an unsportsmanlike penalty. 15 yard penalty.

Offense

  • Offensive Lineman Leaves Line and Goes Down Field – 5 yards and replay down – defense may decline penalty
  • QB illegal forward pass/illegal run - the QB crosses the line of scrimmage and then throws a forward pass OR runs before defense rushes.5 yards and loss of down – defense may decline penalty
  • Offensive Off sides - When any part of the offensive player’s body is beyond the scrimmage line before the ball is snapped – 5 yards; play is blown dead after the snap
  • If an offensive player moves past the line of scrimmage/starts to run before the ball is snapped, he/she may reset him/herself before the ball is snapped without penalty
  • Flag Guarding- A runner may not hold onto or try to guard their flags (Referee’s Discretion) - Play whistled dead/5 yards from spot of foul.
  • Running into a defender-You shall not run into a defender to prevent them from grasping your flag or to gain extra yards. First Offense: Play blown dead/10yds from spot of the foul. Second Offense: Play blown dead/15yds from spot of the foul Third Offense- Ejection

PLAY SHALL CONTINUE UNTIL

  • Ball carrier has flag pulled by an opponent and opponent holds the flag up.
  • If a flag is grabbed while bobbling the ball (not in possession), the play shall continue until the player’s other flag is pulled or they are touched down with 1 hand.
  • Ball carrier touches the out of bounds line with any part of his/her body
  • Ball carrier scores. Ball must break goal plane for touchdown or conversion
  • Ball touches the ground as a result of a fumble, punt or incomplete pass or even while in a player’s hand
  • Ball carrier’s knee touches the ground
  • Ball carrier slips or falls, or any part of his/her body (except feet or hands) touches the ground, the ball becomes dead